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Ghoul Creation Rules
Note that these rules apply only to PC ghouls. NPC ghouls (such as retainers)
don't have sheets and follow the rules in the book for retainers. These rules just
highlight the areas where the character creation rules differ from those presented
in LotN:R. For things not covered by these rules simply follow LotN:R.
Attributes
At creation ghouls get 6/4/3 to distribute amongst their Physicals, Socials,
and Mentals.
Ghouls have a maximum trait limit of 9 and learn them just like vampires.
Abilities
At creation ghouls get 7 dots of abilities.
Ghouls learn abilities and specializations just like vampires.
Backgrounds
At creation ghouls get 3 dots of backgrounds and 1 dot of influence (in any
area).
Ghouls learn backgrounds just like vampires with the following exceptions.
Ghouls may not purchase generation, herd, or retainers.
Freebies
Ghouls get 7 freebie points to spend at character creation.
Disciplines
At creation ghouls get one dot of Potence (Prowess) and one level of one
of their regnant's in-clan disciplines. Ghouls cannot learn Necromancy, Protean,
Vicissitude, or Thaumaturgy. A ghoul must have a teacher for all disciplines (even
those that are In-Clan for his regnant). Without the Learn Other Disciplines Merit
a ghoul cannot learn disciplines that are not In-Clan for his regnant.
A ghoul can only learn disciplines up to a certain level depending on the generation
of his regnant. If his regnant is 13th-10th generation the ghoul can only learn basic
disciplines.
| Regnant's Generation |
Maximum Allowable Level of Discipline |
| 14th |
First Basic Only |
| 13th - 10th |
Up to Second Basic |
| 9th |
Up to First Intermediate |
| 8th |
Up to Second Intermediate |
| 7th |
Up to Advanced |
Basic Disciplines cost ghouls 6 XP, Intermediate Disciplines cost 12 XP, and
Advanced Disciplines cost 18 XP to learn.
Willpower
Ghouls start with 1 Willpower Trait and can purchase Willpower up to a Maximum of 4.
Blood
Ghouls have a Blood Pool of 10 Mortal Traits and 3 Vampiric Traits. Ghouls may
spend only Vampiric Traits to fuel disciplines and heal damage. Ghouls take 1 Level of
Lethal Damage for every Trait of Mortal Blood that they lose. If fed from, Vampiric
Blood Traits are lost first.
Merits and Flaws
All Merits and Flaws require ST approval before ghouls can take them.
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